OpenZWave Library 1.6.0
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SceneActivation.h
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1//-----------------------------------------------------------------------------
2//
3// SceneActivation.h
4//
5// Implementation of the Z-Wave COMMAND_CLASS_SCENE_ACTIVATION
6//
7// Copyright (c) 2012 Greg Satz <satz@iranger.com>
8//
9// SOFTWARE NOTICE AND LICENSE
10//
11// This file is part of OpenZWave.
12//
13// OpenZWave is free software: you can redistribute it and/or modify
14// it under the terms of the GNU Lesser General Public License as published
15// by the Free Software Foundation, either version 3 of the License,
16// or (at your option) any later version.
17//
18// OpenZWave is distributed in the hope that it will be useful,
19// but WITHOUT ANY WARRANTY; without even the implied warranty of
20// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21// GNU Lesser General Public License for more details.
22//
23// You should have received a copy of the GNU Lesser General Public License
24// along with OpenZWave. If not, see <http://www.gnu.org/licenses/>.
25//
26//-----------------------------------------------------------------------------
27
28#ifndef _SceneActivation_H
29#define _SceneActivation_H
30
32#include "TimerThread.h"
33
34namespace OpenZWave
35{
36 class ValueByte;
37
41 class SceneActivation: public CommandClass, private Timer
42 {
43 public:
44 static CommandClass* Create( uint32 const _homeId, uint8 const _nodeId ){ return new SceneActivation( _homeId, _nodeId ); }
45 virtual ~SceneActivation(){}
46
48 static uint8 const StaticGetCommandClassId(){ return 0x2B; }
50 static string const StaticGetCommandClassName(){ return "COMMAND_CLASS_SCENE_ACTIVATION"; }
51
52 // From CommandClass
54 virtual uint8 const GetCommandClassId()const{ return StaticGetCommandClassId(); }
56 virtual string const GetCommandClassName()const{ return StaticGetCommandClassName(); }
58 virtual bool HandleIncommingMsg( uint8 const* _data, uint32 const _length, uint32 const _instance = 1 );
59 virtual bool HandleMsg( uint8 const* _data, uint32 const _length, uint32 const _instance = 1 );
60
61 protected:
62 virtual void CreateVars( uint8 const _instance );
63
64 private:
65 void ClearScene(uint32 id);
66 SceneActivation( uint32 const _homeId, uint8 const _nodeId );
67
68 };
69
70} // namespace OpenZWave
71
72#endif
unsigned int uint32
Definition: Defs.h:95
unsigned char uint8
Definition: Defs.h:89
Base class for all Z-Wave command classes.
Definition: CommandClass.h:56
Implements COMMAND_CLASS_SCENEACTIVATION (0x2B), a Z-Wave device command class.
Definition: SceneActivation.h:42
static string const StaticGetCommandClassName()
Get a string containing the name of this command class.
Definition: SceneActivation.h:50
virtual void CreateVars(uint8 const _instance)
Definition: SceneActivation.cpp:161
static uint8 const StaticGetCommandClassId()
Get command class ID (1 byte) identifying this command class.
Definition: SceneActivation.h:48
virtual bool HandleIncommingMsg(uint8 const *_data, uint32 const _length, uint32 const _instance=1)
Handle a response to a message associated with this command class. (Inherited from CommandClass)
Definition: SceneActivation.cpp:70
virtual uint8 const GetCommandClassId() const
Get command class ID (1 byte) identifying this command class. (Inherited from CommandClass)
Definition: SceneActivation.h:54
virtual string const GetCommandClassName() const
Get a string containing the name of this command class. (Inherited from CommandClass)
Definition: SceneActivation.h:56
virtual ~SceneActivation()
Definition: SceneActivation.h:45
static CommandClass * Create(uint32 const _homeId, uint8 const _nodeId)
Definition: SceneActivation.h:44
virtual bool HandleMsg(uint8 const *_data, uint32 const _length, uint32 const _instance=1)
Definition: SceneActivation.cpp:127
Timer SubClass for automatically registering/unregistering Timer Callbacks if the instance goes out o...
Definition: TimerThread.h:129
Definition: Bitfield.h:35